Summon and harvest demon souls, but don't lose your mind in the process!

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You are a cultist attempting to summon and harvest a demon soul to gain its power. But demonic rituals are a dangerous business... don't lose your mind in the process.

The game is divided into 9 rounds, each of which is divided into turns. In a turn, you may either incant or harvest. 

'Incant' randomly plays an incantation from your library, which may progress the ritual, cause madness, and/or have a special effect.

If you choose to 'Harvest', the current round ends, but you gain all ritual progress as knowledge before the progress is reset for the next round. Knowledge can be spent on researching new incantations to add to your library after the round ends.

If you fill the progress bar, you finish the ritual and win the game. 

If you exceed the madness threshold, the round ends, and you gain an insanity point. You will gain only a quarter of the ritual progress as knowledge.

Gain three insanity points, and you lose both your mind and the game. Additionally, if you fail to complete the ritual within 9 rounds, you lose the game.

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I love this, I can see the potential :) 

Thanks :)

good game, cultists drone is definitely overpowered though

(+1)

Thanks, yeah I was definitely planning to nerf it somehow - maybe a scaling cost